OK. I swear that I did not know anything about the game this year. I wrote a post on May 19th brainstorming what the Relic Recovery game could be. While my guess was off, one of my team building efforts (All Aboard) was pretty close to the balancing stones and the fact that we need a good strong manipulator arm.
This game looks intense at first, but after you decompress it, it’s not really that bad.
We’ve been able to ascertain that this game is not so much about speed of the robot in driving but about its ability to remain balanced with an arm reaching a considerable distance and the ability to build an arm that can accomplish the assigned tasks.
After we all had our “Oh My God!” moment, we started brainstorming and came up with some pretty good ideas. Now, it’s time to start prototyping!